well something that could take a bigger punch to the face. If its bad any tips? i've red the supposed how to, telling them to surrender at low hull, but no luck actually the one that ejected, i was gonna kill him and he suddenly says something like "okey okey i give up" and did so im confused :/Ģ- Im considering grabbing a Corvette next, im on my Sabre atm, because i figured i wanted a lil more. Hello mate, thanks for the subreddit and thx for all the amzing answers =).Īnd to carry on to that, i got a few of my own.ġ- Im about to start having my hauler autotrade for me, short a few hundred K, i read in the forums that capping ships was a great way to get 100-250k per ship but so far i've only managed to get 1 pilot to eject out of maybe 25-30 of them is that a good or bad or normal rate? I will try to update this thread as these links become updated.) ( files linked to my dropbox public folder in case mirrors die, as some have, and linked to forum thread for updates. X3: Terran Conflict Stat Compendium (Updated Jul 08, 2010) - includes stats on guns, missiles, ships, boarding op calculator, corporation rewards, derelict ship locations, illegal goods, plot finder, starting points, asteroid locations, ship upgrades, gate locations, personal HQ production costs, factory prices, ware min/max/avg prices, trade/combat ranks, race/corporation ranks, sector map, keyboard map, bio-food resource flow, factory resources, factory production flow - Part A, Part B | forum thread X3: Terran Conflict starting points (for new games) - forum threadĬorporation Guide (missions & rewards) forum thread Starting Points & Missions ( minor-SPOILERS) X3: Terran Conflict Gate Locations - forum thread X3: Terran Conflict Sector Map - link | legend | forum thread X3: Terran Conflict Ship, Missile & Turret Stats - PDF | XLS | forum thread forum thread - also good for choosing your M6/M7 based on defensive capabilities How to kill M6 and M7 with a fighter and without missiles. Tenlar's Complete Qualitative Guide to Laser Weapons and Battle Tactics v1.1 - forum thread X3: Terran Conflict for Dummies - PDF | forum thread Saving in stations should be natural to you right after your first mission.These are pulled from from the Egosoft forums, distilled down to help beginners and their foray into the Terran Conflict universe. That's lots of saving, but might save you a lot of frustration. So best is to save when I make a new paragraph. I add a lot of paragraphs, mostly grouping together one action before the next one comes. With this guide you should never fail to find where you need to go. This is to make sure you never get lost in the universe. This would look about like this: (W, S, Argon Prime S, E) This means you fly westgate, then southgate and you arrive in Argon Prime where you take the southgate again. Sometimes there is a long journey and I will add a name of a sector to it. If you were in another sector that might be a longer list. If you want to fly from Argon Prime to Home of Light, you take the south gate, so I simply would write someting like "fly to home of Light (S)" and that's it. So when you just have to fly through a series of gates to get to a specific location, I won't write long descriptions, simply the gates you have to take. Since the X-Universe is built in a pretty square fashion, in nearly every sector there is a gate that's called one of the four main directions. Go into your options and change it to 1000% to shorten wait times. Also very practical, run the SETA and it will be used until you either are docked or through the gate. In case of a gate, it will fly you safely through it. In case of a station, it will fly there and dock you (if you have permission). Remove the sector map from your screen by hitting "." and use the autopilot "shift+d". When you've found a destination (gate or station) in your sector map, select it, then hit "t" and you have it as your target. You can still fly around with it open, watch the white arrow that tells you where your ship points. Use the sector map to find your way around. Skip it if you like, but I found these things very useful to know over the course of time. For everyone else it's a pretty close fit to what you encounter in the X-Universe. If you use other versions or settings, things might be different, so this guide might not be always right for you. Second, it's written using the patch 1.2 (Released late October 2005). But you should know a few things before considering this guide.įirst, it's based on the UK version of X3. This guide does not claim to be perfect, 100% accurate at all times, nor complete. X3: Reunion Gameguide (Story Walkthrough)Īutor: Christian 'Simon Moon' Riesen writing a guide for X2, it seemd natural to me to do the same for X3.
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