![]() You get 5 at the end of every session, plus more based on GM whim. You don't get a lot of guidance on how to define "bad" versus "mixed" versus "good", but you get more than zero.Maybe your move gives some more guidance, like Teleport! Otherwise, it's generic.Your standard PbtA/Fate mixed/partial success. When you want to do something, roll a d20. ![]() You have to start at the bottom of any track and work up, but you can mix and match tracks. Each class has 5 tracks of 4-5 powers.The rest of chargen is MadLib "I look like _" and "I come from a community of _" Class selection (and your class's powers) are the only mechanical decision you make.There are eight classes (fighter, ranger, spy, and five wizards).or add a doom pool which provides additional points, but each point taken from that come with a nasty plot twist. Just double the number per session, hand them out for cool stuff, let the chars regenerate them over night, by prayer, whatever. I would love to try this, but I am not sure if the super lightness would sit right with the players used to crunch.Īdjusting the AP economy should be super simple in whatever way you want. (I met one person in 34 years in the hobby that started like that)Īs a replacement for DnD? I think it would work with the right group. But honestly, from my experience it is extremely rare to have someone or a group starting RPGs as a hobby without at least one person with knowledge on this. I am not sure if this would be a good entry point into the hobby. As I pointed out in another thread some days ago, it feels a bit like rpg outsider art. Which is again what a non roleplayer would consider more relevant. Especially with the card sets and boils down character creation to fluff. and then connecting these dots with minimal crunch and call it a game. D20s, adventuring groups where everybody has a class, some kind of skill tree system. I don't see it that much as a PbtA game, but more like asking random persons vaguely familar with DnD about thinks that are part of that. At least this was my instant idea when I supported the Kickstarter. From my impression Quest is targeted at people who already play RPGs and want to share this with their non roleplayer friends.
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